Wednesday, November 23, 2016

Lino Movie!


It has been almost 2 years that I´ve started working on the movie Lino, at Start Anima (São Paulo) and produced by FOX Brasil.
We finished the animation on October and the teaser was released 2 weeks ago:




Under the supervising of Fernando Herrera and Daniel Cavalcante and having Rafael Ribas as director of the movie, I was tested with all kind of shots and characters.
It was a great experience, where I worked on all my skills getting the "right" performance to the shot. Also, working on the movie I had the opportunity to learn a lot about my weakness and strength as animator.

The movie will be released in 2017 (Brazil), and I really hope it goes well in the cinemas as everything is looking awesome!

I hope you all like it :)
Cheers!

Dan

links:
Start Anima
Fernando Herrera Animation
Daniel Cavalcante Animation

Sunday, December 21, 2014

"A Fazenda" Animation Reel


The edit is a compilation of the best shots I've solo animated for the TV show "A Fazenda 7"
After working on the main vignette, I started animating for the daily show.
Looking back, I feel that I could have delivered better animation, however TV's projects usually have a tight timeline, not allowing the animator to get an extra polish pass on the shots.
This exercise made my work flow to adjust the time I had in my hands, with the animation quality I could reach to get the ideas working well.
So, I spent more time planning the shots, posing and timing, and less time in the transitions.
When I was more used to the rigs, I started animating the shots with the straight ahead approach, then polishing the main poses and the timing after.
Sometimes, I had no idea how the transitions would work and most of the time I had good 'surprises' with the overall performance of the characters!

In the process I understood that in pro of the idea we always can adjust the quality over time, and also I worked on letting go of my shots.

I had lots of fun animating and working on this project!
Hope you like it,
Dan


"A FAZENDA" Animation Reel from Dancellos on Vimeo.

"Stayin' Alive"performed by Bee Gees.

All shots are property of Rede Record de Televisão
Software: Autodesk 3D Studio Max
Render: VRay and Mental Ray

Wednesday, October 8, 2014

"A Fazenda 2014"

This is the project I have been working on, along with a talented CG crew of Rede Record.
All character animation was done by Sergio Minehira and I.

The characters followed a 'cartoony design' which gave us freedom to explore and exaggerate the timing and shapes.
It took around 2-3 weeks to get all the shots done, and it was a pleasure to work with friends I made along my career in Brazil.

Hope you like it!
Dan

"A FAZENDA" 2014 from Dancellos on Vimeo.

Credits:
Director and Character Modeling/Shaders: Icaro Felix
Concept Art/Character Design/StoryBoard: Humberto Cunha
Modeling/Texturing/3D animation: Rogério Machado and Bruno Carareto
Modeling and Retopology: André Inojosa
Rigging and Technical animator: Sandro Lola
Character Animators: Sergio Minehira and Daniel Vasconcellos
Visual and Special Effects/Particles: Alysson Heezen
Compositing: Kleber Bertoldo, Igor Kenji and Renato Prado

Daniel Vasconcellos animation shot's list:
Shot 1: Rooster crowing.
Shot 2: The Horse/Cow/Ostrich getting in the farm.
Shot 5: The animals running after the papers (Side camera).
Shot 6: The animals running after the papers (Low camera).
Shot 7: The bag's transformation.
Shot 8: The bag runs after the animals.
Shot 11: The rooster blinking.

Software: Autodesk 3D Max
Rendered using VRAY.

Friday, June 6, 2014

"The butler knows best"

Last month I've entered the 11 Second Club Competition and my animation got the 3rd place.
The audio provided had a big contrast of the characters situation and the challenge was to build this relationship in a such short clip.

Hope you like it!
Dan

"The butler knows best" from Dancellos on Vimeo.


My entry in the 11 second club website:
http://www.11secondclub.com/competitions/may14/entry/AQkdZa

Monday, April 21, 2014

Skate 4 Life

Long time ago, when I was enrolled at AnimationMentor I saw an impressive skateboard animation.
For some reason that animation stuck in my mind, and many years after, I decided to do my own skateboard animation.
I started it with one shot, the guy jumping from a stair level. I've got all the references, drew the poses and I've animated very quickly. In less than 3 days the polished animation was done.
Most of my animator's friends liked the shot. The positive feedback gave me confidence to keep working with the sequence, and thought that would be nicer if I could add other shots to create a story for that jump. At that point, I started the journey of getting that sequence done.
One of the references for the textures/render
Planning the sequence I've started watching a lot of skateboard and Olympics competitions.
In sport events, slow motion cameras are heavily used to analyze the performances. I thought that I could be using slow motion shots telling the character performance in the sequence also.
After blocking out and combining/editing the shots I started getting feed back and polishing the whole piece which took over than an year as I couldn't work consistently.
Adding all the accessories to the Morpheus rig was a fun job. The most challenging task was getting the t-shirt's simulation working in all shots.
I had to make it sure that the cloth performance wouldn't take the attention from the performance yet it should sell the shots nicely. For some shots, I had to hand animate the t-shirt's vertices, getting the shapes to work properly.
Venice Beach Skate Park
After animating the character, I started modeling and rigging the accessories.
I rigged the shoes and the helmet, and for the skateboard I've added simple controls to move the main piece along with the wheel's rig. The knee protection, socks and the trousers I've modeled from the character's rig, extruding and modifying the model.

When I was texturing the character I found pictures from the Venice beach skate park located in California, at the sunset. The yellowish sky over the palm trees and the city's skyline creates a dramatic 'mood' that I was looking for the sequence. That was the concept art I used for the renders and the compostiting.
Most of the textures and some models like the palm trees I've got from free models/textures websites.
Well, this piece gave me so much work but I reckon it came along nicely!



Below the final render and the last animation pass:

I hope you like it!
Dan

Skate 4 Life from Dancellos on Vimeo.


Skate for Life Animation Polishing Pass from Dancellos on Vimeo.


Song: 'On the grind' performed by Nelly - 'Nellyville" album

Morpheous rig provided by Josh Burton:
http://www.joshburton.com/projects/morpheus.asp

Software: Autodesk Maya
Render: Mental Ray




Sunday, April 13, 2014

Character Animator Reel

Long time since my last post as I have been working on my character animator reel over the past 2-3 months.
A very challenging fact I faced was to equalize the animation level for all shots as my reel has old and new shots.
After polishing the animation I spent most of the time rendering the shots out and editing the material.
Very fortunate to bump over Django's Reinhardt work last year and find the song 'Brazil' which matched with the 'mood' I was looking for the reel.
I am happy with the final product and I hope you like it too.

Dan

Character Animator Reel - 2014 from Dancellos on Vimeo.



Reel's Breakdown:

Shot01 'Innovator':
Line extracted from the movie "Wedding crashers" performed by Owen Wilson.
Responsible for all Animation.
Responsible for the design, layouts, lightning, renders and composition.
Responsible for scenario and props modeling, shaders, textures and cloth simulations.
Character rig provided by iAnimate.
Softwares:
Autodesk Maya / Mental Ray Render / After Effects / Photoshop


Shot02 'Walks cycles':

Responsible for all Animation.
Responsible for the design, layouts, lightning, renders and composition.
Responsible for scenario and props modeling, shaders, textures and cloth simulations.
Character rigs provided by Animationmentor.
Softwares:
Autodesk Maya / Mental Ray Render / After Effects / Photoshop


Shot03 'Stuck door exercise':

Responsible for all Animation.
Responsible for the Design, layouts.
Responsible for scenario and props modeling, shaders, textures and cloth simulations.
Lightning, renders and composition by Sidney Vigo.
Character rig provided by Animationmentor.
Softwares:
Autodesk Maya / Mental Ray Render / After Effects / Photoshop

Shots 04 to 08 extracted from "The French Restaurant":

Responsible for all Animation.
Responsible for the Design, layouts, lightning, renders and composition.
Responsible for scenario and props modeling, shaders, textures and cloth simulations.
Restaurant concept art by Sidney Vigo.
Character rigs provided by Animationmentor.
Softwares:
Autodesk Maya / Mental Ray Render / After Effects / Photoshop

Shot 10 'Hamburger':

Line extracted from "Pulp Fiction" performed by Samuel Jackson.
Responsible for all Animation.
Responsible for the design, layouts, lightning, renders and composition.
Responsible for scenario and props modeling, shaders, textures and cloth simulations.
Character rig provided by Animationmentor.
Softwares:
Autodesk Maya / Mental Ray Render / After Effects / Photoshop

Shot 09 to 16 'Skate for Life':

Responsible for all Animation.
Responsible for the design, layouts, lightning, renders and composition.
Responsible for scenario and props modeling, shaders, textures and cloth simulations.
Morpheus rig provide by Josh Burton.
Softwares:
Autodesk Maya / Mental Ray Render / After Effects / Photoshop

Monday, September 23, 2013

iAnimate


About 2-3 weeks ago I've started studying at IAnimate.
I have been thinking about attending the iAnimate classes in a long time and now it is the time!
Every week there is a live tutorial lecture with Jason Ryan and 2 live sessions with our mentor. 
The iAnimate animation library is full of references, videos tutorials and the school rigs are very appealing and flexible.

I am enrolled in the Feature WorkShop 4 where it focuses in facial animation.
The workshop is an 14 weeks program, where we will work in 2 acting pieces.
My mentor is Tal Shwarzman, an extremely talented animator, great mentor and person.

I will be posting my animation tests in the future, and below is the last IAnimte student's showcase and my mentor's reel:

Cheers,
Dan

iAnimate.net Member Showcase - Winter 2013 from iAnimate on Vimeo.


Tal Shwarzman DemoReel 2012 from Tal shwarzman on Vimeo.