Friday, June 6, 2014

"The butler knows best"

Last month I've entered the 11 Second Club Competition and my animation got the 3rd place.
The audio provided had a big contrast of the characters situation and the challenge was to build this relationship in a such short clip.

Hope you like it!
Dan

"The butler knows best" from Dancellos on Vimeo.


My entry in the 11 second club website:
http://www.11secondclub.com/competitions/may14/entry/AQkdZa

Monday, April 21, 2014

Skate 4 Life

Long time ago, when I was enrolled at AnimationMentor I saw an impressive skateboard animation.
For some reason that animation stuck in my mind, and many years after, I decided to do my own skateboard animation.
I started it with one shot, the guy jumping from a stair level. I've got all the references, drew the poses and I've animated very quickly. In less than 3 days the polished animation was done.
Most of my animator's friends liked the shot. The positive feedback gave me confidence to keep working with the sequence, and thought that would be nicer if I could add other shots to create a story for that jump. At that point, I started the journey of getting that sequence done.
One of the references for the textures/render
Planning the sequence I've started watching a lot of skateboard and Olympics competitions.
In sport events, slow motion cameras are heavily used to analyze the performances. I thought that I could be using slow motion shots telling the character performance in the sequence also.
After blocking out and combining/editing the shots I started getting feed back and polishing the whole piece which took over than an year as I couldn't work consistently.
Adding all the accessories to the Morpheus rig was a fun job. The most challenging task was getting the t-shirt's simulation working in all shots.
I had to make it sure that the cloth performance wouldn't take the attention from the performance yet it should sell the shots nicely. For some shots, I had to hand animate the t-shirt's vertices, getting the shapes to work properly.
Venice Beach Skate Park
After animating the character, I started modeling and rigging the accessories.
I rigged the shoes and the helmet, and for the skateboard I've added simple controls to move the main piece along with the wheel's rig. The knee protection, socks and the trousers I've modeled from the character's rig, extruding and modifying the model.

When I was texturing the character I found pictures from the Venice beach skate park located in California, at the sunset. The yellowish sky over the palm trees and the city's skyline creates a dramatic 'mood' that I was looking for the sequence. That was the concept art I used for the renders and the compostiting.
Most of the textures and some models like the palm trees I've got from free models/textures websites.
Well, this piece gave me so much work but I reckon it came along nicely!



Below the final render and the last animation pass:

I hope you like it!
Dan

Skate 4 Life from Dancellos on Vimeo.


Skate for Life Animation Polishing Pass from Dancellos on Vimeo.


Song: 'On the grind' performed by Nelly - 'Nellyville" album

Morpheous rig provided by Josh Burton:
http://www.joshburton.com/projects/morpheus.asp

Software: Autodesk Maya
Render: Mental Ray




Sunday, April 13, 2014

Character Animator Reel

Long time since my last post as I have been working on my character animator reel over the past 2-3 months.
A very challenging fact I faced was to equalize the animation level for all shots as my reel has old and new shots.
After polishing the animation I spent most of the time rendering the shots out and editing the material.
Very fortunate to bump over Django's Reinhardt work last year and find the song 'Brazil' which matched with the 'mood' I was looking for the reel.
I am happy with the final product and I hope you like it too.

Dan

Character Animator Reel - 2014 from Dancellos on Vimeo.



Reel's Breakdown:

Shot01 'Innovator':
Line extracted from the movie "Wedding crashers" performed by Owen Wilson.
Responsible for all Animation.
Responsible for the design, layouts, lightning, renders and composition.
Responsible for scenario and props modeling, shaders, textures and cloth simulations.
Character rig provided by iAnimate.
Softwares:
Autodesk Maya / Mental Ray Render / After Effects / Photoshop


Shot02 'Walks cycles':

Responsible for all Animation.
Responsible for the design, layouts, lightning, renders and composition.
Responsible for scenario and props modeling, shaders, textures and cloth simulations.
Character rigs provided by Animationmentor.
Softwares:
Autodesk Maya / Mental Ray Render / After Effects / Photoshop


Shot03 'Stuck door exercise':

Responsible for all Animation.
Responsible for the Design, layouts.
Responsible for scenario and props modeling, shaders, textures and cloth simulations.
Lightning, renders and composition by Sidney Vigo.
Character rig provided by Animationmentor.
Softwares:
Autodesk Maya / Mental Ray Render / After Effects / Photoshop

Shots 04 to 08 extracted from "The French Restaurant":

Responsible for all Animation.
Responsible for the Design, layouts, lightning, renders and composition.
Responsible for scenario and props modeling, shaders, textures and cloth simulations.
Restaurant concept art by Sidney Vigo.
Character rigs provided by Animationmentor.
Softwares:
Autodesk Maya / Mental Ray Render / After Effects / Photoshop

Shot 10 'Hamburger':

Line extracted from "Pulp Fiction" performed by Samuel Jackson.
Responsible for all Animation.
Responsible for the design, layouts, lightning, renders and composition.
Responsible for scenario and props modeling, shaders, textures and cloth simulations.
Character rig provided by Animationmentor.
Softwares:
Autodesk Maya / Mental Ray Render / After Effects / Photoshop

Shot 09 to 16 'Skate for Life':

Responsible for all Animation.
Responsible for the design, layouts, lightning, renders and composition.
Responsible for scenario and props modeling, shaders, textures and cloth simulations.
Morpheus rig provide by Josh Burton.
Softwares:
Autodesk Maya / Mental Ray Render / After Effects / Photoshop

Monday, September 23, 2013

iAnimate


About 2-3 weeks ago I've started studying at IAnimate.
I have been thinking about attending the iAnimate classes in a long time and now it is the time!
Every week there is a live tutorial lecture with Jason Ryan and 2 live sessions with our mentor. 
The iAnimate animation library is full of references, videos tutorials and the school rigs are very appealing and flexible.

I am enrolled in the Feature WorkShop 4 where it focuses in facial animation.
The workshop is an 14 weeks program, where we will work in 2 acting pieces.
My mentor is Tal Shwarzman, an extremely talented animator, great mentor and person.

I will be posting my animation tests in the future, and below is the last IAnimte student's showcase and my mentor's reel:

Cheers,
Dan

iAnimate.net Member Showcase - Winter 2013 from iAnimate on Vimeo.


Tal Shwarzman DemoReel 2012 from Tal shwarzman on Vimeo.




Monday, August 5, 2013

2D Animation


For the past 3-4 months I have been attending the 2D animation classes at Studio Technique.
I have been learning so much and also I have been using my animation light table which is great.
 
The lighting table
Samantha Yossef is a great mentor. She is very open, always trying to get the most of the students. She also knows how to encourage and inspire everyone.
Also the school provides some other great classes like Life Drawing, Character Design and Anatomy. Definitely worth it to check it out if you are an artist that want to sharp your artistic skills.

Animating on paper is very challenging but very fun.
I haven't been drawing for so long. However I could see my improving as my drawing skills where getting better with the time.
The Animation 01 class focuses on the basic 12 animation principles, drawing/flipping techniques, and the program has 10 weeks duration.
Also it is very inspiring to study 2D Disney movies and artists like Milt Kahl. It blows my mind to see how great that artists are.

Bellow the animation exercises I have been working on the past 3 months:

Animation 01 - Daniel Vasconcellos from Dancellos on Vimeo.



Hope you like it!
Dan

Links:

Studio Technique:
http://studio-technique.com/

Samantha Yossef sketche's blog:
samanthasketches.blogspot.com



Monday, April 15, 2013

Skate for Life - Animation Polishing pass



Hello!
I have bee working on this animation on my spare time since last year, inspired on skateboard movements.
I still polishing/refining the animation and would love to have some comments at this point so I can bring it on board and keep polishing it! Thank you :)

As I am still designing the clothes and colors any comment regarding that would be appreciated also.

Main clothes/accessories reference
Software:
Maya 2012

Rig:
Morpheus Rig courtesy of Josh Burton:
http://www.joshburton.com/projects/morpheus.asp




Skate for Life Animation Polishing Pass from Dancellos on Vimeo.


Hope you like it :)
Thank you!
Dan

Thursday, April 11, 2013

Animation Light Table

Hello!!!
In the past few weeks my mother and I have been putting an 2D animation table together and we think it came out great!
I wanted a small and portable table and based on references and pictures that I found on animation websites, I created my own design.
Firstly before jumping on the project I modeled it in Maya, so I could get all measurements/sizes for cutting the pieces and getting the main structure done.
In Maya I tested/animated the table angles so I could be sure if all parts would work together (frame 01 to 05).

I spent less than AU$ 100,00 with all materials and some extra money with the tools also, but the entire project didn't cost AU$ 250,00!
The most expensive items I bought was the acrylic top and the lights.
We took pretty much 2-3 days making the base and 2-3 weeks designing and making the external pieces and bits.
Most of the material I found it somewhere, and adapted to the table. The main wood frame I found it in my office, it was a piece of wood they used to use to block one of the windows, the animation peg bar I used a ruler and added three small wood pieces that I cut from painting brushes.
 
The Maya file -maya 2012- and all references are available for download/research and I hope that helps other animators to build their own tables!

Cheers!
Dan

References:
Animation-Studio Blog
Ca24 Art Blog

Maya file:
Animation Table

 Production Pics: